Research

Some of the algorithms used inside Embree have been published as research papers at conferences. This page lists all this research as well as Embree related talks at conferences..

Ray Tracing Lossy Compressed Grid Primitives

Carsten Benthin, Karthik Vaidyanathan, Sven Woop
To appear at Eurographics 2021

[paper] [bibtex]
Wide BVH Traversal with a Short Stack

Karthik Vaidyanathan, Sven Woop, and Carsten Benthin
High Performance Graphics 2019

[paper] [bibtex]
Embree Presentation

SIGGRAPH 2018

[slides]
Compressed-Leaf Bounding Volume Hierarchies

Carsten Benthin, Ingo Wald, Sven Woop, and Attila T. Afra
High Performance Graphics 2018

[paper] [bibtex]
Embree Presentation

SIGGRAPH 2017

[slides]
STBVH: A Spatial-Temporal BVH for Efficient Multi-Segment Motion Blur

Sven Woop, Attila T. Áfra, and Carsten Benthin
High Performance Graphics 2017

[paper] [bibtex] [slides]
Improved Two-Level BVHs using Partial Re-Braiding

Carsten Benthin, Sven Woop, Ingo Wald, and Attila T. Áfra
High Performance Graphics 2017

[paper] [bibtex] [slides]
Vectorized Production Path Tracing

Mark Lee, Brian Green, Feng Xie, and Eric Tabellion
High Performance Graphics 2017

[paper]
Embree Ray Tracing Kernels: Overview and New Features

Attila T. Áfra, Ingo Wald, Carsten Benthin, and Sven Woop
SIGGRAPH 2016 Talk

[paper] [bibtex] [slides]
Local Shading Coherence Extraction for SIMD-Efficient Path Tracing on CPUs

Attila T. Áfra, Carsten Benthin, Ingo Wald, and Jacob Munkberg
High Performance Graphics 2016

[paper] [bibtex] [slides]
Embree Presentation

SIGGRAPH 2015

[slides]
Efficient Ray Tracing of Subdivision Surfaces using Tessellation Caching

Carsten Benthin, Sven Woop, Matthias Nießner, Kai Selgrad, and Ingo Wald
High Performance Graphics 2015

[paper] [bibtex]
Embree Tutorial

SIGGRAPH 2014

[slides]
Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur

Sven Woop, Carsten Benthin, Ingo Wald, Gregory S. Johnson, and Eric Tabellion
High Performance Graphics 2014

[paper] [bibtex] [slides]
Embree: A Kernel Framework for Efficient CPU Ray Tracing

Ingo Wald, Sven Woop, Carsten Benthin, Gregory S. Johnson, and Manfred Ernst
ACM Transactions on Graphics (proceedings of ACM SIGGRAPH) 2014

[paper] [bibtex] [slides]
Embree 2.0 Presentation

SIGGRAPH 2013

[slides]
Watertight Ray/Triangle Intersection

Sven Woop, Carsten Benthin, Ingo Wald
Journal of Computer Graphics Techniques (JCGT), Volume 2, Issue 1, pages 65–82, 2013.

[paper] [bibtex]
Embree 1.1 Presentation

SIGGRAPH 2012

[slides]
Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture

Carsten Benthin, Ingo Wald, Sven Woop, Manfred Ernst, William R. Mark
IEEE Transactions on Visualization and Computer Graphics, Volume 18, Issue 9, 2012

[paper] [bibtex]
Fast Construction of SAH BVHs on the Intel Many Integrated Core (MIC) Architecture

Ingo Wald
IEEE Transactions on Visualization and Computer Graphics, 18(1), 2012, pages 47–57

[paper]
Fast Distance Queries for Triangles, Lines, and Points using SSE Instructions

Evan Shellshear and Robin Ytterlid
Journal of Computer Graphics Techniques (JCGT), Volume 3, Issue 4, pages 86--110, 2014

[paper]
IlluminationCut

[Norbert Bus](http://perso.esiee.fr/~busn), Nabil H. Mustafa, and Venceslas Biri
Computer Graphics Forum (Proceedings of Eurographics 2015) 34 (2), 2015

[paper]